|
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original Dungeons & Dragons and Advanced Dungeons & Dragons even after newer publications were labeled ''adventure''. Adventures that appear as a part of a larger accessory are often referred to as scenarios. The exact differences between the terms adventure, module, scenario, and accessory are hard to precisely define in Dungeons & Dragons terminology, as they all have been used in different ways. ==History of official modules and adventures== The first published Dungeons & Dragons scenario was "Temple of the Frog", included in 1975's ''Blackmoor'' Dungeons & Dragons rules supplement. This scenario was later developed into the stand-alone module DA2 – ''Temple of the Frog'' for the ''D&D Expert set'' rules (TSR, 1986). The first stand-alone Dungeons & Dragons adventure module, ''Palace of the Vampire Queen'', was published in 1976 by Wee Warriors. Although TSR did not produce this module, the company did distribute the first three printings on behalf of Wee Warriors. The adventure was described as a "Dungeon Masters Kit" rather than a "module" or an "adventure". Also in 1976, the adventure ''Lost Caverns of Tsojconth'' was distributed by Metro Detroit Gamers as the tournament module for the gaming convention Wintercon V, but was not published for general distribution at the time. The adventure was later re-written for the first edition Advanced Dungeons & Dragons rules and published as module S4 – ''The Lost Caverns of Tsojcanth'' (TSR, 1982). Additional unpublished adventures were distributed at gaming conventions during this period, including ''Steading of the Hill Giant Chief'', used as a tournament module for Origins '78. Later in 1978, ''Steading of the Hill Giant Chief'' became the first stand-alone Dungeons & Dragons module actually produced and published by TSR. TSR Hobbies produced a series of six adventures in 1978 that had previously only been used in tournaments. The company initiated its practice of assigning a code to each module published at the time, assigning the "G1" code to ''Steading of the Hill Giant Chief''. TSR's practice of coding modules into various series would continue into the 1990s. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Adventure (Dungeons & Dragons)」の詳細全文を読む スポンサード リンク
|